The in-game pinboard where all your evidence hangs will automatically create connections between linked items. It's up to you to collect evidence and figure out who the culprit is. The game doesn't hold your hand while you solve cases. Martin called it "a first-person detective stealth game set in a procedurally-generated noirish city", while developer Cole Jefferies also describes it as sci-fi noir and an immersive sim. ![]() The various descriptors which have been given to Shadows of Doubt had me scratching my head though. He was impressed by what he saw, and I know Martin's a good egg, which made me excited to try it for myself. ![]() Martin covered the game for Rezzed Digital in 2020 and I read through his thoughts before I started playing. We've previously written about Shadows of Doubt before.
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